Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Sunday, June 20, 2010

Netflix via Wii - works so far

I've streamed Netlfix to my iMac with acceptable results. Like all (yech) Flash based technologies it is buggy and inefficient on a Mac, but it works. I knew Netflix could also be streamed to X-Box and Roku, but I'd not realized you could stream to a Wii until I saw a notice when editing my queue.

I ordered the Netflix wii disc and tried it out. It worked well while streaming over our 802.11g WAP encrypted WiFi LAN. Some of the interface graphics are blocky and ugly, but the movie itself was fine. The control UI uses the arrow keys on a Wii wand.

The Flash stream results are at least as good as what I see on my vastly more powerful iMac, and there's no fan noise. Apparently Adobe just hates the Mac.

You need a computer, iPhone, or iPad to validate your account and manage your queue. I assume Netflix would like to remove that requirement eventually.

Activation took less than a minute. You can stream from one Netflix account on up to 6 unique devices (iMac, iPad, iPhone 4 soon, Wii, Roku, etc).

From their site today, here's a list of the streaming Netflix supports. They're clearly well on the way to eliminating DVD mailing (main problem -- too easy to rip and distribute).
We don't have cable at home, we get 3 DVDs a week for the kids to watch. This gives us some new options. I really don't miss cable at all (we do have free broadcast HD via a D/A converter box and some rabbit ear antennae -- works surprisingly well)).

Sunday, March 23, 2008

The future of the Nintendo Wii - DRM and resale implications

Millions of people buy a Wii, and it works. I buy one (list price) and our 2nd remote won't stay "synchronized" (connected) to the console.

I try not to think about this sort of thing too much. I'm sure it's not personal.

My balky remote means I've had to spend time with the manual. There's a suspicious volume of discussion on troubleshooting the remotes, and on the complexities of using older Nintendo games (example: Classic, meaning modern, controller vs. GameCube controller). Mixed among this is a very brief discussion of how Nintendo's digital rights management works for the "Virtual Console Games".

Briefly, there are three classes of Nintendo games for the Wii system:

  1. Nintendo Wii games shipped on optical (CD/DVD like) discs. Game data is stored either in the console or in optional 2GB SD card.
  2. Nintendo GameCube games - also optical disc based. Game data is stored in 1-2 optional GameCube memory card(s).
  3. Virtual Console: games for NES, Super NES, Nintendo 64, Sega Genesis, TurboGrafx 15, NEOGEO and "more". Game data is stored in the Wii console or in optional 2GB SD card.

The Virtual Console games shipped in various cartridge formats, they now are downloadable and run in emulation environments on the the powerful Wii processor.

It's the Virtual Console games that have the most interesting Digital Rights Management implications. I suspect that a future version of the Will will use this infrastructure for modern games; the current console doesn't have enough storage to allow this.

So let's assume that the Virtual Console infrastructure is the future. What happens to those games when you try to sell a Nintendo Wii?

Page 61 of the Wii operations manual tells us what to do:

  1. Format Wii system memory. This removes downloaded content, but it can still be recovered for free from the Wii Shop Channel Account.
  2. Remove the Wii Shop Channel Account. This removes "records of your transactions and rights to downloaded software".

In other words, to sell a Nintendo Wii, you must first destroy your Virtual Console games.

Ouch.

Maybe Nintendo will figure out a way to move games to a new machine, but there's nothing about that in the documentation. The excellent Wikipedia article on the Wii says:

The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console games. To use the SD slot for transferring game saves, an update must be installed. An installation can be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the updated firmware. As a presently uncircumvented system of digital rights management, Virtual Console data cannot be restored to any system except the unit of origin.

It's certainly interesting to watch how the evolution of DRM.

Update 3/23/2008: See the comments. There may be a way to access the accounts and restore access to the virtual games after selling a Wii -- but it's not well documented. I assume Nintendo will need to figure this out eventually. They'll probably copy whatever Apple does with the iPhone.

* Good luck figuring out which of three classes of controller will work with the Virtual Console Games and the storage relationships to the Wii SD card and the optional Wii GameCube Memory Card. This Wikipedia article tells us that the "classic controller" works with all of the emulation games, but the GameCube controller is almost as good. On the other hand, there are Game Cube games that don't work with the "classic" controller. I think if you don't mind the long cables and you have the Wii console well secured, the GameCube controllers are preferred.

PS. Even when I log out of my personalized Google search, today a brief post of mine is the 2nd hit on a search of "Nintendo Wii digital rights management". Weird.

Update 3/31/2008

An interesting corollary of the Wii DRM -- you really don't want to return a console.
Please do not return your system to the retail store. All of your Wii Shop data, including games and points will be lost. They are non-refundable and non-transferrable. If you don't have a Wii Shop Account and you elect to return your product to the store, you must first follow the Delete Usage procedure described in your manual to remove any personal pictures, email addresses or other information that may be on your system.